![]() MacOS is not a gaming platform and definitely won't be for a while. I honestly don't think it's going to happen at all, but that's just my opinion. The only reason I have a PC is as a result of all the good games being only for windows. I would like to see a Mac version myself. ![]() It would be a lot easier if this game were already an OpenGL compatible game, but because we're talking about a DirectX game, I don't see the THREE DEVELOPERS OF THE GAME re-writing their whole source code just to be compatible with a linux/unix based OS. X-coders are hard to come by, and even though apple kindly offers all of their training and software for free on their website, ( ) you can't expect anyone to learn this stuff overnight. (OpenGL for us Linux and Windows users.) Even if they did make a Mac port of the game, that would mean that coming up with a new release would be twice as much work, because updates to the core elements of the game (such as physics, graphics, ect.) would have to be released for two different operating systems at the same time. Sure, Mac OS may be easy to code for, (using X-code and Universal Binary,) but making a Mac OS port of the game would result in the developers having to re-code all of the 3D elements of the game just to be compatible with OpenAL. Porting a PC game to Mac OS is no easy task. I think you might be underestimating the magnitude of your suggestion.
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